Sam Weyward is used to life being a little bit weird. He lives with his grandmother, great-grandmother, and great-great-grandmother (the Grands), who all know a thing or two about magic. And he spends his nights with the drag queens at the Shangri-La, the bar where Sam helps them put on shows. When he's there, he can pretend to be someone else --even if he hasn't quite decided who that someone is yet.
And then there’s the Weyward Curse. If Sam can make it to his 17th birthday without falling in love, he’ll be the first one in his family to escape it in almost a century. But when a new guy comes to town, Sam finds himself in trouble when they strike up a friendship that might be way more than that.
But curses have a way of keeping track of people, and Sam's seems to be getting more powerful and less specific about who it targets. A mystery girl Sam talks to on the phone late at night and a woman he’s only seen in a dream might hold the clues to stopping it, but time is running out.
Fifteen-year-old Jeff wakes up on New Year’s Day to find himself in the hospital. Make that the psychiatric ward. With the nutjobs. Never mind the bandages on his wrists, clearly this is all a huge mistake. Jeff is perfectly fine, perfectly normal—not like the other kids in the hospital with him. They’ve got problems. But a funny thing happens as Jeff’s forty-five-day sentence drags on: the crazies start to seem less crazy.
Compelling, witty, and refreshingly real, Suicide Notes is a darkly comic novel that examines that fuzzy line between “normal” and the rest of us.
Available in hardcover, paperback, ebook and audiobook
The First Rule of Torching: Cleanse with fire.
Josh is by far the best zombie Torcher around—at least, he is in his virtual-reality zombie-hunting game. Josh has quickly risen through the player ranks, relying on the skill, cunning, and agility of a real Torcher.
The Second Rule of Torching: Save all humans.
But luckily for Josh, zombies exist only in the virtual world. The real zombie war is now more than fifteen years in the past, and the battle to defeat the deadly epidemic that devastated his family—and millions of others—is the stuff of history lessons.
The Third Rule of Torching: You can't bring them back.
Charlie is the top-ranked player in the game. Since all the players are shrouded in anonymity, Josh never expects Charlie to be a girl—and he never expects the offer she makes him: to join the underground gaming league that takes the virtual-reality game off the screen and into the streets. Josh is thrilled. But the more involved he gets, the more he realizes that not everything is what it seems. Real blood is spilling, members of the team are disappearing, and the zombies in the game are acting strange. And then there's the matter of a mysterious drug called Z.
Available in hardcover, ebook and audiobook